I'm a bit behind, even in relation to Webxoss, which is quite behind, but a few of the bigger archetypes I've run into recently: There's a pretty basic control to aggro continuum among decks, which tend to follow LRIGs rather than colours. If you want to try her out, go for it (although its worth noting almost none of her stuff is on Webxoss yet, they've fallen pretty behind lately). I haven't really checked her out past the starter deck, but she's apparently pretty strong. >Main Phase 2: It is the same as Main Phase 1 >Mission Phase: By making use of various cards, I will aim to clear the mission by breaking through the disturbances of the opponent / If you clear 5 missions, you will be victorious You can return a character in the discard area to your hand after paying the cost. Using gauge, you can put characters in play and use events. >Main Phase 1: One card can be added to the gauge. >It is a card that becomes the core of the greatest feature of this game that will be the victory condition! >Disturbance Correction = MP (Mission Points) >If used from the Impact Area, it is an ultra powerful trump card that can be played without paying the cost if all the conditions are met! Let's complete the mission using characters! >Cost / Card Name / Synchronization rate / AP/DP (Attack Points and Defense Points maybe?) / Characteristics Thread question: How did you get into your Weeb TCG(s)? What keeps you going? >Free, fanmade browser-based online simulator: >Play online through OCTGN and Tabletop Simulator >Official website (Card List/Search, Rules, FAQ, Errata, Tournament Rules, Card Rulings, etc.): Works pretty well, only has cards released in English. >/vg/ has its own YGO general thread (/dng/), with plenty of room in the OP for all of the available YGO resources A thread for CCGs other than Magic the Gathering.
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